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More about Superstructures

  • Appleseed

    Agricultural game / data-warehouse
  • Founder: Josh

    ,

  • Who We Need
    A project like this needs talent from game design, IT development, and professional agriculturalists.
  • How to join
    Assume we have enough data to create a functioning game engine.  What are some of the ways we can play with the simulation?  Make it more game-like?  More sim-like?  Create incentives for participation?
  • Mission

    Growing stuff is inherently a long term proposition.  Time to plant, nurture, and wait for harvest.  Makes it hard to rapidly iterate on new ideas, and for too many folks (especially urban gardeners) the laboratory is also the pantry they depend upon.  The Appleseed game aggregates the real-world data of participating gardeners/farmers/agriculturalists and uses it as the basis for simfarms.

    Players might be people looking to start a garden of their own, academics, or sim-genre gamers.  Real-world data sources can contribute as little as just their GPS coordinates and seasonal yield, or a more comprehensive description.  The game builds models that the players push against as they try and make their own simulated garden prosper.

  • What we can accomplish
    • Version:1.0 StartHTML:0000000168 EndHTML:0000003504 StartFragment:0000000489 EndFragment:0000003487

      The most important goals we can have for this project is to create as rich a simulation of small, medium and large scale food growing as possible, allow people to experiment with growing while they're waiting for real world feedback and integrate new lessons learned from actual agriculture as quickly as possible into the simulation. 

      The richness of the simulation is very important because if the simulation is much simplified then the lessons learned will be less then useless, they might give someone the wrong idea and make them feel as if they are prepared to contribute to the food supply when they aren't. One of the major problems with agriculture at any scale is that what seems superficially simple quickly becomes very very complex in the real world with real world variables.

      The experimentation aspect is important because as people consider more food growing having the ability to fiddle around in a much reduced time frame situation gives them the ability to fail more often and with no consequences. I know that in agriculture failure is essential and we as a species can't afford only to have farmers fail int eh real world.

      The quick feedback integration is very important because as the world changes, crops change, our needs change and we find out (or rediscover) new info we need our simulations to be as up to date as possible so we're disseminating only the good info and none of the superstition and bad info.

      In short we can use the simulation to teach people quickly and iteratively in a rewarding and fun manner as much of the tested agricultural information as possible. -The Bedells

  • How this superstruct works
    • Would like to see this field completed. ~~ csven
  • Other information
  • Discuss this superstructure
    • It may be possible to braid real-world solutions and simulation together if sufficient real-time feedback on actual farming efforts is available.  That is, if you're monitoring soil, temperature, growth rates, and adjusting (e.g.) fertilisation, animal feed, water, etc on this basis, the system could be used identify, connect and recruit expert farmers as well as to train them. //futuryst

      In addition to data from agriculturalists, realtime data can be harvested from wireless sensors and satellite remote sensing platforms to be integrated into the gam/ model -- agroman

      -Isn't there already Google Earth and Virtual Earth projects showing RT data? And for more interactive simulations, years ago, the National Oceanic and Atmospheric Association (NOAA) used Second Life to simulate weather; accessible to everyone. No reason one of the open source spin-offs can't be used to pull the same data into it for a number of ancilliary uses: education, planning, forecasting, aso. The Screaming 3D Bootstrappers might be able to assist in such an effort. ~~ csven

       

      yes interactive style gaming that integrates real life walk around activities could add additional data about usefu l plants and bioregional data to the google maps. Also games could be developed around care of permaculture spaces.-rtgarden2019

       

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